AI Insights · Timothy · January 2023
Top 5 Season Pass Games Performance in Lithuania Q4 2022
In Q4 2022, the top 5 season pass games in Lithuania saw varying trends in downloads, revenue, and active users. Here's a detailed look at their performance.
During the fourth quarter of 2022, the top 5 season pass games on a unified platform in Lithuania exhibited notable trends in downloads, revenue, and active users. Here’s a closer look at the performance of these popular titles:
PUBG MOBILE from Tencent Mobile International Limited experienced a significant increase in weekly revenue, peaking at approximately $9.2K in the week of December 19. Weekly downloads for the game saw a slight fluctuation, with a notable rise to 1.5K in the final week of December. Weekly active users remained relatively stable, ranging from 31.2K to 35.7K throughout the quarter.
Candy Crush Saga by King saw a steady increase in weekly revenue, reaching around $5.9K in late November. Downloads for this game showed an upward trend mid-quarter, peaking at 1.4K in the last week of December. The game’s weekly active users remained consistent, fluctuating between 12.9K and 14.6K over the quarter.
Empires & Puzzles: Match 3 RPG from Small Giant Games had a notable increase in weekly revenue with a peak of $5.9K in the week of November 21. Weekly downloads remained relatively stable, with a slight increase to 247 in the last week of December. The game’s weekly active users ranged from 3.2K to 3.9K during the quarter.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. showed significant fluctuations in weekly revenue, peaking at $6K in the week of December 26. Downloads for the game saw a steady increase towards the end of the quarter, reaching 634 in the final week of December. The weekly active users for the game were consistent, ranging between 8.1K and 8.9K.
Clash of Clans from Supercell experienced varying trends in weekly revenue, with a peak of $4.8K in the week of October 31. Weekly downloads saw a small increase, reaching 1K in mid-October. The game maintained a high number of weekly active users, ranging from 33.8K to 40.9K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, be sure to check out Sensor Tower’s platform.